aa ab ab ab ab ac ad ae af af af af af af af af ag ab ab ab ab ab ab ab 
ab ab ab ab ah ai aj ac ae af af af af af af ak al ab ab ab ab ab ab ab 
ai ai ai ai am af ag ab ac ad ad ad ad ad ad al ab ab ab ab ab ab ab ab 
af af af af af af ag ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af an aj ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af ag ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af an aj ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af af ag ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af af ag ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af af an aj ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af af af ag ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af af af ag ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af af af ag ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af af ak al ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af af ak al ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab 
af af af af af af ak al ab ab ab ab ab ab ao ap aq ab ab ab ab ab ab ab 
ad ad ad ad ad ad al ab ab ab ab ab ab ab ao ar as ab ab ab ab ab ab ab 
ab ab ab ab ab ab ab ab ab ab ab ab ab ab at ar ar aq ab ab ab ab ab ab 
ab ab ab ab ab ab ab ab ab ab ab ab ab ao ar ar ar aq ab ab ab ab ab ab 
au ab ab ab ab ab ab ab ab ab ab ab ab ao ar ar av ab ab ab ab ab ab ab 
au ab ab ab ab ab ab ab ab ab ab ab ab at ar ar aq ab ab ab ab ab ab ab 
au ab ab ab ab ab ab ab ab ab ab ab ao ar ar ar aq ab ab ab ab ab ab ab 
au ab ab ab ab ab ab ab ab ab ab ab ao ar ar av ab ab ab ab ab ab ab ab 
au ab ab ab ab ab ab ab ab ab ab ab ao ar ar aq ab ab ab ab ab ab ab ab 

:def
battle_bg=generic.png
level_left=world1x3.txt
level_right=world3x3.txt
level_down=world2x4.txt
level_up=world2x2.txt
level_downleft=world1x4.txt
level_upleft=world1x2.txt
level_upright=world3x2.txt
level_downright=world3x4.txt
:aa
pix("grass.png")
walk(1)
if(stat("level"), "<", 2)
	mapstat("addmonster", "Orc")
	end()
endif
if(stat("level"), "<", 4)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	end()
endif
if(stat("level"), "<", 6)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	end()
endif
if(stat("level"), "<", 8)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Acid Slime")
	end()
endif
if(stat("level"), "<", 10)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Giant Spider")
	end()
endif
if(stat("level"), "<", 12)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Wizard")
	end()
endif
if(stat("level"), "<", 14)
	mapstat("addmonster", "Orc")
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Goblin")
	end()
endif
if(stat("level"), "<", 16)
	mapstat("addmonster", "Ferocious Armless")
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Skeleton")
	end()
endif
if(stat("level"), "<", 18)
	mapstat("addmonster", "Highway Bandit")
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Troll")
	end()
endif
if(stat("level"), "<", 20)
	mapstat("addmonster", "Acid Slime")
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Death Knight")
	end()
endif
if(stat("level"), "<", 22)
	mapstat("addmonster", "Giant Spider")
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Bronze Golem")
	end()
endif
if(stat("level"), "<", 24)
	mapstat("addmonster", "Wizard")
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Dark Goblin")
	end()
endif
if(stat("level"), "<", 26)
	mapstat("addmonster", "Goblin")
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Iron Golem")
	end()
endif
if(stat("level"), "<", 28)
	mapstat("addmonster", "Skeleton")
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Gold Dragon")
	end()
endif
if(stat("level"), "<", 28)
	mapstat("addmonster", "Troll")
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Lost Soul")
	mapstat("addmonster", "Lost Soul")
	end()
endif
if(stat("level"), "<", 30)
	mapstat("addmonster", "Death Knight")
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Lost Soul")
	mapstat("addmonster", "Ice Dragon")
	mapstat("addmonster", "Ice Dragon")
	end()
endif
if(stat("level"), "<", 32)
	mapstat("addmonster", "Bronze Golem")
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Lost Soul")
	mapstat("addmonster", "Ice Dragon")
	mapstat("addmonster", "Platinum Golem")
	mapstat("addmonster", "Platinum Golem")
	end()
endif
if(stat("level"), "<", 34)
	mapstat("addmonster", "Dark Goblin")
	mapstat("addmonster", "Iron Golem")
	mapstat("addmonster", "Gold Dragon")
	mapstat("addmonster", "Lost Soul")
	mapstat("addmonster", "Ice Dragon")
	mapstat("addmonster", "Platinum Golem")
	mapstat("addmonster", "Black Dragon")
	mapstat("addmonster", "Black Dragon")
	end()
endif
#above level 34:
mapstat("addmonster", "Iron Golem")
mapstat("addmonster", "Gold Dragon")
mapstat("addmonster", "Lost Soul")
mapstat("addmonster", "Ice Dragon")
mapstat("addmonster", "Platinum Golem")
mapstat("addmonster", "Black Dragon")
mapstat("addmonster", "Black Dragon")
:ab
pix("grass.png")
walk(1)
:ac
pix("forest_sw.png")
walk(1)
:ad
pix("forest_s.png")
walk(1)
:ae
pix("forest_sw2.png")
walk(1)
:af
pix("forest.png")
walk(1)
:ag
pix("forest_e.png")
walk(1)
:ah
pix("forest_nw2.png")
walk(1)
:ai
pix("forest_n.png")
walk(1)
:aj
pix("forest_ne.png")
walk(1)
:ak
pix("forest_se2.png")
walk(1)
:al
pix("forest_se.png")
walk(1)
:am
pix("forest_nw3.png")
walk(1)
:an
pix("forest_ne2.png")
walk(1)
:ao
pix("hills/hills_w.png")
walk(0)
:ap
pix("hills/hills_n3.png")
walk(0)
:aq
pix("hills/hills_e.png")
walk(0)
:ar
pix("hills/hills_n4.png")
walk(0)
:as
pix("hills/hills_n2_w.png")
walk(0)
:at
pix("hills/hills_n2_e_double.png")
walk(0)
:au
pix("water/water_e.png")
walk(1)
:av
pix("hills/hills_e2.png")
walk(0)
